Lineage II Exploits/Bots/Hlapex/Walker/Phx
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 npcname-e.dat lets do this.. ^^ 
DxeeL
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DxeeL

Data inscrierii: 26/Ian/2007
Mesaje: 2904
Localitate: Radauti/Home
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After using l2encdec v2.91 on a clean npcname-e.dat official not touched/changed anything..

So this is how I did it...

1. I drecypted it with l2encdec v2.91 (DStuff)

2. I used L2Clientdat --> http://files.filefront.com/L2ClientDat+enexe/;9763990;/fileinfo.html

And iI got this file --> http://files.filefront.com/npcname+e+decoded+TEHtxt/;9764034;/fileinfo.html

Well if you open it you get a lovely list of mobs.. and boxes... that is weird all are named chests >_>

Then i decoded a file that was posted in another thread that is able to say box or shinnies in CT1 official but not L2j... like this

CT1 official works (well kinda ;p)
nick=[Shinies inside] name=[Box]

CT1 L2j but (updated from official site)
nick=[] name=[Treasure Chest]

Maybe it doesnt work on L2j cuz name=[Box], maybe if was like this??

nick=[Shinies inside] name=[Treasure Chest]

Well just a suggestion.

It's also weird that all Tresure chest are renamed "Shinies inside/Box". I dont get this... but anyway if it works on retail... why not on L2j right

I know there is like 50% or 40% that it's a Chest >_<lets>_<.

I'm lost from this point on... >_<

Any suggestions how to get it work??

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npcname-e.dat lets do this.. ^^ npcname-e.dat lets do this.. ^^
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